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Ray tracing

Optics in 3D

Snell's law

In 1-d
  \begin{equation*} n_1 \sin(\theta_1) = n_2 \sin(\theta_2) \end{equation*} (1)

Reflection law

  \begin{equation*} \theta_1 = \theta_2 \end{equation*} (2)

General objects

Vector equation of line
  \begin{equation*}  {\bf v}_l = {\bf v}_{l0} + \lambda {\bf n}_l \end{equation*} (3)

Intersections

Line-Line

Line-plane

Line-plane

Line-sphere

Sphere is given by
  \begin{equation*}  \left({\bf v-c}\right)\cdot\left({\bf v-c}\right) = R^2 \end{equation*} (4)

Line-parabola

Line-hyperbola


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Topic revision: r8 - 21 Nov 2013 - RobAinsworth

 
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